Goals & Objectives

Goals

  • To commission several chapters and publish them online using wiki/blog technology to enable the public to revise, update, debate and translate them
  • To present public forums to publicize the online book and solicit participation in its development

Objectives

  • To develop and publish an online, trans-disciplinary book that will address recent artistic developments made possible by computers, networks, and mobile connectivity
  • To present the book in an open, participatory and social form
  • To document:
  1. The collapse of the traditional distinction between artist, art work and audience
  2. The shaping of creative practice that is open, contingent and participatory
  3. The building of virtual communities which, in the words of Howard Rheingold, “becomes inevitable wherever computer mediated communications technology becomes available to people anywhere.” (The Virtual Community, 1993)

We aim to spark a conversation between researchers and practitioners, curators, artists, and academics in the fields of art (music, sound, dance, e-lit, visual art …), architecture, convergence, mapping, urbanism, games, sociology, visualization, cultural studies, and environmental studies.

In keeping with the transdisciplinary nature of the book, authors may consider, but are by no means limited to, themes such as:

  • cyberspace and identity
  • ubiquitous computing — surveillance, politics, and privacy
  • avatars, wearables, bioart and embodiment
  • collective storytelling, audio narratives and sound art
  • virtual worlds, mixed realities
  • locative media – place, mobility, augmented reality
  • massively multiplayer online games – networked play
  • responsive architecture and relational environments
  • social networks
  • nomadism, psychogeography, and the city
  • tactical media – performance, agency and activism
  • open source and crowdsourcing
  • Originality, copies, remix, mashup

Chapters will contain text, images, videos, and/or audio.

Chapters, as well as contributions by collaborators, will be subject to the Creative Commons License Attribution – Noncommercial-Share Alike 3.0/Unported.

Once the chapters are published online, registered users will be able to revise, add to, and translate the existing texts.

There is no end date for the project, however, if the possibility arises, a snap-shot-in-time may be captured for a print version of the book.


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